Fantasy Cricket Captain and Vice-Captain Tips
How to pick a fantasy cricket captain and vice-captain in a local league: all-rounders, batting order, ground size, form, availability and differential picks.
Your captain earns 2× points and your vice-captain 1.5×, so those two picks matter more than the other nine combined. In a local league, the safest captain is usually an all-rounder who bats in the top four and bowls their full quota; the vice-captain should be your next most reliable points scorer from a different role, so one bad day doesn't sink both.
The big advantage in local fantasy is that you actually know these players. Here's how to turn that knowledge into points.
Why the armband decides your week
Run the numbers. Suppose your captain scores 60 points. At 2× that's 120, so a 60-point player as captain is worth 60 extra points to you. A vice-captain scoring 40 points gives 60 at 1.5×, an extra 20.
Now imagine you captained someone who scored 10. You lose those 60 bonus points against anyone who got it right. In a small league of eight to ten friends, that gap is usually the difference between top and middle of the table.
So: spend most of your thinking time on these two picks, and build the rest of your XI around them.
Start with all-rounders
All-rounders score from two (sometimes three) directions: runs, wickets and catches. In short local formats of 6 to 10 overs, a batter may face only 15 balls, but an all-rounder who also bowls two overs has two chances to have a good day.
Look for players who:
- Bat in the top four and bowl their full allowance of overs
- Field in the ring or at slip, where catches come
- Captain their real team, so they decide when they bowl
In box cricket and short formats where every player bats and bowls, almost everyone is an all-rounder, so batting position matters even more.
Batting order beats reputation
In an 8-over game, the number seven may not bat at all. The big hitter who comes in at five might face six balls. Your captain should be someone guaranteed time at the crease.
- Openers face the most balls in short formats. A steady opener is a solid captain.
- Number three is often the team's best batter and gets in early if a wicket falls.
- Lower-order hitters are better as cheap filler picks than as captain.
If you don't know the batting order, check a team's recent batting cards in the match centre. Most local sides bat in roughly the same order every week.
Read the pitch and the boundary
You know your ground better than any expert does. Use that.
| Ground condition | Lean towards |
|---|---|
| Short boundaries, small box | Big-hitting batters and all-rounders |
| Big maidan, long boundaries | Bowlers and good runners between wickets |
| Matting wicket with bounce | Fast bowlers and attacking openers |
| Slow, uneven surface | Spinners and batters who rotate strike |
| Taped tennis ball | Pace bowlers who can swing it |
On a tiny box with a short straight boundary, a hitter can score 40 off 15 balls. On a big maidan, that same player might hole out twice. Read the box cricket rules or tennis-ball cricket rules for your league too, because local rules like retiring at a set score cap how much a batter can score.
Check form on player profiles
Memory is unreliable. "He hit three sixes last month" might have been in a different tournament, or might have been three months ago.
On MyGully11, every player has a profile with batting and bowling stats, form and milestones from every match they've played on the app. Before you pick a captain, look at the last three or four innings. Recent form in local cricket is a strong signal because conditions, opponents and teammates stay similar week to week.
After a match, tap any player in your fantasy team to see exactly where their points came from. That breakdown tells you whether someone is scoring from batting, bowling or fielding, which is gold for next week's captaincy call.
Check who's actually turning up
The worst captain is one who doesn't play. Local cricket has a lot of "coming, coming" that turns into "stuck at a wedding".
If the organiser has switched it on, MyGully11 lets fantasy players see who has confirmed availability for a match before they pick. Use it. A player who hasn't answered the availability poll is a risky captain, however good they are.
Tip: Make your captain call as late as you safely can before fantasy teams lock. A last-minute availability update or a squad change can save your week.
Differential picks in small leagues
A differential is a player few other managers have chosen. In a big public contest you need several differentials to climb. In a private mini-league of up to ten friends, the maths is different.
- If you're leading: pick the same captain as everyone else. If they score big, everyone gains equally and you stay ahead.
- If you're behind: captain a player your rivals are ignoring. If they come good, you jump several places in one match.
- Vice-captain as a half-risk: keep a safe captain and use the vice-captain slot for a differential. You get some upside without betting the whole week.
Because you know these players personally, you have edges that stats won't show. Maybe the opposition's opening bowler has a sore shoulder, or a usually quiet batter has been practising in the nets all week. That's a differential pick worth considering.
Balance the 100-credit budget
Captain and vice-captain points are multiplied, but their cost isn't. That shapes how you spend your 100 credits.
- Pick your captain and vice-captain first. They are usually the most expensive players, and that's fine.
- Fill bowlers next. Wickets in short formats are valuable, and a two-over bowler can still take three.
- Find value picks for the rest. Lower-order players who bowl, and keepers who bat high, can be good value.
- Respect the team cap. You can only take so many players from one side, so spread picks across both squads.
Don't spend all your credits on batters. An XI of eight expensive batters and three cheap bowlers is fragile: if the top order fails, you have nothing left.
Captain checklist before every match
- Has my captain confirmed they're playing?
- Do they bat in the top four or bowl their full quota (ideally both)?
- Does the ground suit their game?
- Are they in form across their last three innings?
- Is my vice-captain from a different team or role, to spread the risk?
For more on how scoring and leagues work, read our guide to fantasy cricket with friends, and if you enjoy calling outcomes, try free match predictions on the cricket prediction game page. Predictions for the toss, winner, margin, top scorer and number of sixes earn points on their own leaderboard. As with fantasy, it's points only: no entry fees, no stakes and no cash prizes.
Frequently asked questions
How many extra points does a captain get in fantasy cricket?
On MyGully11, your captain earns 2× their points and your vice-captain earns 1.5×. The tournament's full scoring rules are visible in the app before you pick your team.
Should I make a batter or an all-rounder my captain?
In short local formats, an all-rounder who bats in the top four and bowls their full overs is usually the safer choice, because they can score from both batting and bowling.
When should I pick a differential captain?
When you're behind in your league and need to catch up. If you're leading, pick the popular captain so your rivals can't gain on you.
Can I change my captain after the match starts?
No. Fantasy teams lock before the match, so your captain and vice-captain are fixed once play begins. Make the call as late as you can, using the latest availability information.
Is fantasy cricket on MyGully11 played for money?
No. Fantasy and predictions are free, with no entry fees, deposits or cash prizes. Points only count on leaderboards for bragging rights.